RVR_readme lives again. ============================================================================== IMPORTANT INFORMATION ============================================================================== Riftcast Recut is still in development, but things are moving along somewhat. There's always a little more going on than what I mention here or in the manual, so keep your eyes peeled for any funnies. ============================================================================== INITIALISATION ============================================================================== Upon launching Riftcast Recut, a core save file will be created on launch if it didn't already exist. Some variables will update on launch, including the application's current major update number, revision and the system's region. ============================================================================== CONTROLS ============================================================================== GENERAL D-Pad - Cycle through items. Button A - Select items or accept prompts. Button B - Cancels selection and prompts. HOMESCREEN Up/Down - Focus modes. Left/Right - Cycle through items. Button A - Select mode (when focused) and open homescreen menu. Button B - Back out on mode selection (when focused) and switch to profile. TEXT ENTRY Enter - Set a nickname/username Escape - Back out of text entry MISC Button A + B - Launches the RESET Menu on startup when held. Keyboard F9 - Resets the window position. ============================================================================== IMPORTING FROM RIFTCAST 1.1+ ============================================================================== From Riftcast 1.1 onwards, you can use your currently raised pair as starters, with everything important but their age (and nickname, if they had one) intact. Note that while personalities are no longer visible, they won't change in the process of importing. To do this, copy memory.rvr to the game's save directory alongside MEMENTO.GZR: Windows: %APPDATA%\Roaming\RCR Android: data/data/rvr.gazer.recut/files (Rooted device may be required) IMPORTER NOTES - Most stats, including Hunger, Energy and Age will be reset. - Level, EXP, Birthday, Mood and Bond will be retained, but not Power, Defense, Magic, Weight and Lifespan. - Personality will be retained, but no longer shown in-game. - The species names Mystlaze, Snaggro and Slare will display as Tornarius, Casberos and Gasto instead. - Saves with illegal species IDs or edited parameters cannot be imported - All imported Reverians will have their lifespan set to their minimum for an Adult, as well as always being alt A. - Imported Creslumas will always be female, regardless of their original gender. ============================================================================== KNOWN ISSUES ============================================================================== - The application hitches upon accessing PLAY → TRAVEL → SPECIAL - The active Reverian may quickly cycle through animations while injured/ill - The start of battles may slow down a little, especially if at least one of the battlers has certain, less passive abilities - Rarely the application may just suddenly vanish when clicked - recover with F9 ============================================================================== CREDITS ============================================================================== SOFTWARE - Godot - Aseprite - LabChirp - LMMS SCRIPTS/PLUGINS - Window Drag Demo by sprite~1 - CSV Data Importer by Haoyu Qiu ============================================================================== UPDATE LOG ============================================================================== IMAGO UPDATE/REV 23 - 13/10/23 ============================= - Roster additions: - 44 species added (103 unique, 124 total) - 50 areas added (25 special, 70 total) - 18 tourneys added (40 total) - 14 player choices added (66 total) - 3 starters added (11 total) - 11 invaders added (6 removed, 21 total) - 4 shells added (2 exclusive, 20 total) - Terminus Crossroads implemented (PLAY → TRAVEL → SPECIAL → TC) - A party member can be saved and loaded to file, at the cost of resetting Bond, meeting data (and relationship data with their partner, if imported from Riftcast 1.1 onwards) - The screen is now centered and no longer locked to portrait on Android - Window position can now be reset with F9 - Starting assets have been reduced: - Dubs(money) is reduced from 20000 to 5000 - Basic food is reduced from 2000 to 1000 - Medicine and Bandages are reduced from 20 to 10 - Replaced Derulu with Therogon at Volcanic Grounds - Removed the Revalox subspecies, Volvox and Derulu from the invader pool - Rearranged player choices (Loxaloids → Beastkin → Invaders → Riftborn) - Item Pouch implemented - items found and usable during Ventures now end up here and can be used for healing - Changed up evolution sequence - Adjusted and extended font for most text - Species list (MAIN → OMAKE → DEX) partially implemented - Nightward Hunting (PLAY → BATTLE → MELEE) added - Take on these multi-monster melees solo or with a partner to earn some rare items and increase Rank EXP - Rift Realms added - Extra areas might appear in your area list, refreshing every day - Non-Riftborn species take extra damage and Spirit decay here - Improved selection arrows in certain scenes concerning lists - Adoption and Upgrading added to Alterworks Depot (PLAY → TRAVEL → SPECIAL → STORE → ADOPT/UPGRADE) - Some species can be adopted here, with particularly strong or rare species quick to go - A Puparox set as the active Reverian can "evolve" into Metalox here - for a fee - Species changes: - Abilities added - some species having up to two - Some abilities either don't do anything or have little effect for the player or party members - Attack and/or gender stat dimorphism changes for Galmagus, Ampaloom, Pyradite, Makotatsu and the Metalox/Revalox subspecies - Reduced Metalox base stats by 5, but increased their size (4 → 5) - Reduced Laminero's HP stat, but increased ATK and size (5 → 6) - Vardier and Coludron are now Metal and Electric respectively instead of Light and Earth (not that this really does anything for them) - Changed Teselos' default personality - Adjusted some sprites (specifically E. Revalox being emotionless, removed Galmagus' shades and Tornarius' new wooden tail) - Battle changes: - Adjusted dodge chances to balance slow but strong species (read: mostly just Laminero and Garmorae, but also new bosses) - Removed Sound attack type (used by Lessers, Vlamero and Meicynia) - Attack damage is now calculated before anyone makes a move - Sapient species now use whichever attack deals the most damage (considering abilities too), even if it's not that effective - Battles now slightly decrease Hunger too - Tourney changes: - Tourneys have been rearranged (somewhat) by rank - Returning from REV 22 and below will set your progress back based on the rank of the last tourney unlocked - Some tourneys may be skipped before you even try them yourself if you've made it past certain milestones, however - Enemy levels and gender are no longer static throughout a single tourney - this doesn't really do anything for most of them though - Pressing Up or Down now skips the selection ahead or goes back by 10 - Player/Party changes: - The player character may now vanish for a few in-game hours or days, depending on how strong they are compared to the party, whether they were recently defeated and/or finished a battle/venture - Fun, Spirit, Stress and Duty (praising and scolding) decay implemented - Reverians may also refuse to act, but not always due to low Duty/ species' Compliance - Duty commands will show up when Button A is pressed on the homescreen (so long as the player character isn't absent) - Missing increased stat decay for Reverians past their lifespan added - Mood, Spirit and Stress now affect Hunger decay, performance in battle and willingness to listen to commands - Personality traits can now be seen in a party member's profile - Removed verbosity checks for mood icons - Reverians can now be dismissed from the party - Quest changes: - Delivery quests now pull from your available areas, homeland and Depot - The rank of quests involving a bounty may now be decided on based on the area's rank instead of the species' rank - Poaching quests set in areas where recruiting is impossible will automatically complete the quest upon rolling a recruit chance - Recruitment chances are also increased against the target species - Area changes: - Dawnshire and Duskwick now have their own exclusive areas at higher ranks - Some new areas now have static bosses waiting at the end - Areas from continents not of your homeland have a chance to appear in your daily selection - depending on your current rank and version - Replaced instances of MEAT with RAW MEAT as an item found in most areas - Spread out item/encounter chances more - Venturing changes: - You can now travel with the player/a party member as a Venture partner - If the leader is defeated in battle, the partner will take their place - If both the leader and partner are defeated, they will always be injured (party members only) and/or unavailable (player only) - The (real) time it takes to progress no longer scales with area size - Recruited invaders now retain the level they were fought at - Regional invaders now only appear in certain biomes and under specific conditions, on top of whatever region you're (probably) playing from - Maybe some other things FIXES - Corrected the manual saying the Inventory had 99 slots instead of the correct 50 - Game crash due to missing starters variables after the last party member dies - Certain party checks ignoring the 20th slot - No checks for a full inventory/pouch - Discarding items from the inventory now wipes the slot instead of just using up a single item - Reset menu potentially wiping both save files at once - Relationship data of party members other than the active one not being cleared (not that this mattered for those not imported from the original) - Certain quest items not being obtainable in most homelands/shops - Region not being set to anything on Android - Quitting from Player/Party screen with a quest active not clearing venture information and deselecting said quest - Some generated party members completely lacking a token - Encounter/item zone overlapping causing serious visual errors - Hunger decay not being decreased while sleeping - Unused function in the inventory stock menu while pressing Up - Days spent together not updating - Poaching quests not checking for the specific target species - Game crash from incorrectly formatted nightly encounter species IDs in Bounty Field - The ID of an unreleased species instead of a Lesser was also called here - Some menu scenes being overshot - Icons not turning off when quitting to the main menu - The (visible) gender of potential evolution choices always being based on whatever's in (or isn't in) the 1st party slot instead of the active party member - Cancel sound effect playing when an egg is collected/generated during Ventures, regardless if the Egg Carton isn't already full - Certain Decay stats not being randomized correctly during recruit generation - REV 18's Item Pouch patcher not doing anything on saves past REV 12 - Player's current EXP not being cleared when levelling up - The singular available area at Rank 1 (for all homelands but Dawnshire and Duskwick) is no longer duplicated - Corrected some sprite oddities: - Mitachi and Misiros now have Idle 2 frames - Missing bits and bobs (a pixel on one of Sileos' frames, Carnadire's male alt and uncoloured belly on Defeated/Sleeping frames, S. Revalox' missing tail when happy...) - HOTDOG and FILLETS not facing the right way (while eaten, anyway) REV 22 - 27/2/23 ================= - Delivery quests and item selling now acknowledge if the target/selected item is already used - Corrected ranks of the weaker Beastkin (Narcolex, Galmagus, Harpadon, etc.) - Increased EXP gain and thresholds of high rank quests - Adjusted/corrected accessible homeland areas FIXES - Venturing scene failing to load - Discarding item uses instead of count - Fixed opacity of SPECTRUM theme screen - Player/party quest records only updating when the quest is failed - Certain core records not updating - Update fixer checking core's Revision instead of save file's Revision - All old saves will be patched accordingly - Rank EXP threshold being subtracted from current Rank EXP *before* increasing player rank, causing negative values - Saves on Revision 21 and below will have their Rank EXP zeroed if it's like this - Fixed opacity of SPECTRUM theme screen REV 21 - also 26/2/23 ====================== FIXES - Encounter battle loop during Touring quests - Rank EXP threshold being set incorrectly, causing Rank to increase based on s quest's rank instead of the player's rank - Some ranks of items being higher they ought to be for how (un)obtainable they are - Saves on Revision 20 will have their Hub quests refreshed - GOLD EGG being a Meaty food instead of an Eggy food REV 20 - 26/2/23 ================= FIXES - Venture HP being set incorrectly and not updating on battle screen initiation - STORE's buy screen using a different, higher cost multiplier - Backing out of ready screen accessed via quest list redirecting to area select and not said quest list LOOSE ENDS UPDATE/ REV 19 - 25/2/23 =================================== - 60 items added (200 items total) - Delivery quests added (5 total) - New special area added - Alterworks Depot (PLAY → TRAVEL → SPECIAL → STORE) - Inventory implemented - Food can also now be bought from the EATERY - Items found during ventures will be sent straight to STOCK - Quest changes: - The rank of the quest is now shown at the hub - Quest information (Target, Location, expiry date, etc.) can be checked now - Cash rewards are now given for completing a quest - Encounters cannot be escaped during Touring quests - Venturing changes: - Item zones implemented - Current HP is now consistent during ventures - If a quest is active and its rank is higher than that of the area, the level of encounters will increase - Battling changes: - Dimorphic species of the stronger gender no longer have a slight boost to their stats (originally +10% compared to the weaker gender's -10% and Male Cresluma's -30%) - Mood gained from winning or losing a battle now scales with personality - Consolidated homescreen/Eatery feeding scenes - Time spent consuming food now scales with the size of the item - Fuel no longer grants anything (besides illnesses) to Reverians that aren't Metalox FIXES - Finally fixed quests changing upon being accepted - Day/nighttime not updating on the player's homescreen - Player profile not updating - First zone in an area taking longer to clear than the others - Encounter levels having a wider range than expected above Rank 1 - Daytime species used for encounter generation even when it's night - Egg submission not checking if the active quest is a Poaching quest (or even if a quest is active to begin with) - Refill costs not matching with what's subtracted from current cash - Feeding scenes pulling gender from the 1st party slot, regardless if that's the active's slot - Corrected certain item names - Recruitability of the target acting before checking if they're involved in an active quest - Fixed Quests/Rolecall/Carton capping out 1 slot early - Disabled access to certain screens while there is no active party member - Quest lapses occuring twice upon a day rolling over - Hub quest no. 10 being blank - Saves on Revision 18 and below will have their Hub quests refreshed - Accepting a quest might cause lag, however REV 18 - 31/1/23 ================= FIXES - Second evolution choice not being selectable REV 17 - 23/1/23 ================= - Android support - Battling additions and changes - Attacks are now shown - Type effectiveness is now acknowledged - Adjusted EXP gain from battling - Losing training minigames or any sort of battle may now cause injuries to the active Reverian - Increased speed of BRICK minigame - Decreased step count for each area - Application can now be resized in-game - Replaced MAIN → SETUP → DISCORD option with SIZE - Dragability is mangled in sizes above 1x - drag from the top-left FIXES - Manual oddities - Game crash after finishing a tour - Y/N prompt for recruitment going blank (though still selectable) - Second member of an imported duo being stuck as inactionable - Multiple cloned eggs being given after wild recruit scene - Eggs not being used up after hatching - (Some) food conflicts not doing anything - Curing fixes - Status icon not being set - Default screen overlay and background showing regardless of current skin - Win sound effect playing even when curing fails - Medicine/bandages not being used up - Typo causing enemy to act first if player is faster (and vice-versa) - Player not levelling up after a battle if they're on the right hand side - Tourney progress not budging - Moods not shifting if active is already overjoyed/depressed - Corrected Therogon's conflicting weakness/resists (still weak to Blast, but now resists Edge) - Redone Raloren's misplaced spritesheet - Encounter type not being set (defaulted to Wild, even for invaders) REV 16 - 13/1/23 ================= FIXES - Incorrect battler data for active party member (tourneys only) - Crashes involving using a party member as a training partner - Button B/cancel not working during training partner selection - Prevented homescreen icon selection from (functionally) going out of bounds REV 15 - 13/1/23 ================= - Quests and player rank added - PLAY → QUEST now shows a menu with a list of claimed quests and a shortcut to the homeland hub's quests - Quests are initiated from PLAY → QUEST → LIST, leading to a venture - Available areas are reset back to normal - Adjusted time progression after ventures FIXES - Button B/cancel not working during player/party menu - Nighttime not rolling over - Encounter/hatchling gender/alt always being female/A - Missing background during recruitment scene - Encounter sprite not accounting for alt/gender - Incorrect locations for Duskwick quest generation - Poaching quests appearing too early - Saves on Revision 14 and below will have their Hub quests refreshed, regardless of homeland - First zone's step count using area rank instead of area size like the rest - Shell not changing when reloading a save in-game REV 14 - 12/1/23 ================= FIXES - Tourney fixes - Tourney winner screen showing incorrect species - Stage progress increasing even when on a lower stage - Tourney progress messing up after the first battle, allowing for a change in stage while in the middle of one - Recruitability not resetting after an encounter REV 13 - 11/1/23 ================= - Ventures implemented - As with battles, both the player or a party member can venture out - Player rank dictates how many/which areas you have access to - Unless your homeland is Dawnshire/Duskwick, you only have access to a single area at Rank 1 - Until quests are implemented, all areas exclusive to a specific homeland will be available from the get-go - Invasions are the only way to obtain certain species - Seasonal effects and day/night cycles added - Two seasons - Hot and Cold - Doesn't do much beyond making daytime longer between 2/4 and 1/8 - Daytime also affects what species appear during Ventures and how often encounters happen - Egg carton and recruitment added - Reverians on the homescreen can now wander around a lil - Player/party records implemented FIXES - Missing venture records for player/party - Corrected progress bar for PUNCH minigame - Defaulted chosen shell at MENU → SETUP → SHELL to first option (BLACK) instead of (incorrectly) starting at the current shell REV 12 - 5/1/23 ================= - Manual added - Injuries/illnesses and death added - Minor ailments still leave the Reverian actionable (if unhappy), but may develop into a potentially fatal injury/illness - If all Reverians in a save file dies, you will be prompted to pick another starter immediately (no importing) - Eating changes - Basic feeding now only gives generic food - The cost of items at the Eatery are now shown onscreen - Feeding the incorrect type of food may now cause illnesses - Reverians will react accordingly to what they ate - Increased energy gain (or loss for COCOA) from drinks - Party select/switching added - Added time progression while doing certain actions - Player/party profile changes - Ages are now shown by in-game years - First page now shows sprites in colour, according to alt - Records added - Training battles added - If you only have a single Reverian in your party, they can only fight with the player - Importing a save with a Reverian of a certain stage will automatically set your tourney progress to a specific stage: - Animals (First evolution): 4 (ANIMAL I) - Beastkin (Final evolution): 9 (BEAST I) - Importing also shows gender now - Winning/losing any kind of battle now affects party members' Mood - Doubled stat decay/recovery rate (120s → 60s) - Shells now change the screen's colours too - Consolidated certain scenes - Finished sprites for all species FIXES - Tourney wins only registering for player/party and not overall on a save - Disabled loading a non-existent save file and crashing the game - Importer not showing the correct frame for dimorphic species - Second imported Reverian being unavailable from the get-go - Fixed in older saves and future starter generations REV 11 - 22/12/22 ================= - Adjusted EXP rewards from winning a battle - Amended enemy/recommended Tourney levels - Enabled player Tourney battles while active is asleep FIXES - Softlock while exiting MAIN → OMAKE - Erroneous power calculation (levels defaulted to 50, among other things) - Messed up sprites (Derulu, Teselos) REV 10 - 21/12/22 ================= - Battling is back in the form of Tourneys - Battles no longer have predetermined sequences based on stats and luck - every turn plays out with random attacks and dodging - You start off at the first tourney, the rest are unlockable by winning - These grant big amounts of EXP, which is cut down if you lose - Both the player and active Reverian can take part - the former will still gain EXP and can level up in the background - You cannot change tourneys while you're in the middle of one - This is the only way to make money for the time being - The Shop and Eatery are no longer free FIXES - Fixed a potential crash after playing the PUNCH minigame REV 9 - 20/12/22 ================= - All Animals sprited - Added keyboard controls for Buttons A and B - Text input uses Enter and Escape for accepting/quitting instead - Birthday can now be set at MAIN → SETUP → USER - Corrected default birthday being 0/0 instead of something legitimate FIXES - Fixed ingame MENU → SETUP → SOUND oversights, including: - Exiting to the main menu's SETUP scene - MUSIC and SFX also going to the main menu's scenes, ending the game REV 8 - 19/12/22 ================= - Evolution is back - It's now at a special location (PLAY → TRAVEL → SPECIAL → EOTL) - Only the active Reverian can visit, and only if they're not fully evolved and at the right level - Minimum level requirements are the same as the original: - Lv. 8 for Lessers → Animals - Lv. 16 for Animals → Beastkin - With Pow/Mag/Def stats gone, you choose which of the (up to) 2 choices - Mood boost from evolution also returns - This also ages up the active Reverian (relative to their lifespan) - Some eatery changes: - The last position is now retained after consuming something - Consuming drinks at the Eatery now restores Energy instead of Hunger - COCOA always reduces Energy, however - Increased Bond gained from eating something - Reduced EXP gained from training - 50 to 20 - Reverians now emote accordingly if they dislike training, lowering Mood - Doubled time progression FIXES - Neglected to set the ages of imported Reverians to anything, really - Busted levelling - caused training and even importing to give more EXP than it really should - Targets not being set correctly during quest generation - Saves on Revision 7 and below will have their Hub quests refreshed REV 7 - 18/12/22 ================= - All 3 training minigames finished - They only increase EXP by a flat amount, no more POW, MAG and DEF stats - Winning or losing increases/lowers Mood by a variable amount, depending on the trainee's personality and innate nature - Every session also reduces Energy slightly - Reverians can now be levelled up again - Added legal checks to the importer - Version-locked the 10 homelands (5 for Red/Blue each) - Changed placeholder sprites - Some feeding additions: - Feeding now subtracts from your supply - Note that each species has their own diet, likes and dislikes - Incompatible foods now have a chance to cause (serious) illness - Homeland amenities (Shops, Eateries and Hubs) implemented - There's no way to earn money as of yet - everything is free - Every homeland has their own selection of food, some exclusive - Quests can be previewed at the hub, but cannot be accepted nor started - Player/Starter selection now updates to show (visual) gender differences - Lessers now begin with max Hunger/Energy to offset their fast decay FIXES - *Hopefully* fixed game freezing after sleep fails to trigger - Note that the home Energy bar only shows a rounded estimate - Fixed newcomer Lessers/elemental Metalox IDs and incorrect starter forms - Fixed decay firing off every time the player returns to the home screen REV 6 - 8/12/22 ================= - Edited time progression - this is subject to change later on - An in-game minute will pass every two seconds - In turn, every in-game day lasts about 48 minutes - More sane stat decay - Time never advances outside of the home/player screen - Feeding and Sleeping implemented - Feeding runs from your food supply - meals are exclusive to your homeland's eatery (which isn't implemented as of yet) - It also won't subtract from your food supply, for now - The active Reverian will fall asleep as soon as their Energy stat hits 0 and will still undergoes stat decay, but they will gradually recover their Energy back - Note that some species get hungry and/or tired quicker than others - Species that can stay up for a long time also sleep longer - Homescreen's a touch more animated REV 5 - 5/12/22 ================= - Save/Load finalized - No autosaving - Save or reload via MENU(door icon)→DATA→SAVE/LOAD - Settings/save variables more or less settled on - memory.gzr is now MEMENTO.GZR - Two save slots implemented (SAVE1.GZR and SAVE2.GZR) - Saves are also now encrypted - no cheating - Font now differentiates lowercase and uppercase instead of just the latter - Red and Blue versions established - Freedom Mode implemented, Commander Mode shelved (for now) - Importing is now possible - More menu options, most of which do nothing as of yet - Username can now be set - Shell skins are back - some of which exclusive to Red or Blue - Music and SFX can now be disabled - the former doesn't really do anything - New old icon ============================================================================== BAKING SINCE 21/11/21 ==============================================================================